I haven't been posting much these days, because I'm sort of addicted to City of Heroes. Why? Well, I guess I like the community feel and the players I've met so far. Being housebound and generally without dedicated friendship, I guess that's one way for me to connect.
One good thing about CoH is that there isn't really a loot system, unlike other MMO games. This eliminates about half of the problems and bitterness caused by loot systems in multiplayer games. Perhaps this is also why the people I've met are generally nice. I only saw about two instances of frustration and anger, and both were minor misunderstandings that were later resolved.
Another thing is that as strange as it may seem for me, I actually like superheroes -- I should say, I wish I were a superhero. While I never read any of the American-centric superhero comics, I did grow up watching X-Men and Superman. Although that has always been a male and American-dominated world, it is something I really admire. The power to right all wrongs is a tempting quality I wish I had. At times, I grow really obsessed, and start pretending that through sheer willpower, it might really come true.
While CoH is far from perfect -- there are many things worth complaining about, enough to fill a few full-length blog posts -- it provides me with temporary solutions to the two desires I've always had: to connect with people, and to feel empowered.
While I'm speaking about power, I should mention that CoH has done a horrible job making low-level PCs feel powerful. In fact, it's the age-old character-power paradox all over again. If you've played NWN modules and on servers, you might remember how weak your character is at level 1; characters at that level are so weak that they have to kill rats and bats to progress, and weaker characters may sometimes find themselves killed by these vermin -- not by the poison or disease they may carry, but by their fangs and claws.
The character-power paradox refers simply to the fact that in most games, the main character is often considered an extraordinary figure. However, to balance the game, characters are artificially made weak and enemies strong. This results in the paradox that ordinary citizens in real life turn out to be stronger than the fledgling hero, or that powers and tools turn out totally unbalanced compared to their real-life counterparts.
In Neverwinter Nights, for example, it is harder for a dexterity-based fighter to kill a rat with a sword than shoot down a bat with a bow. Let's not think about the fact that anyone can kill a rat audacious enough to challenge a human being, and instead focus on the sheer irony of game mechanics gone awry.
Likewise, in CoH, the thugs and criminals are completely overpowered even in populous areas where ordinary citizens walk around. At low level, a "hero" can pass by a group of thugs and not disrupt them, but still get shot to death just for walking too close (in games, these are classic examples of aggressive mobs). This problem very well persists into the 20's, I assume, since some of these random NPCs are as high as level 23.
Of course, I can understand that in the city and in the wilderness, there may be some unscrupulous groups preying on the unwary. However, the difference here is that the game features heroes with superhuman powers, just like those depicted in Marvel comics. How can they even be considered heroes when any hapless thug stands a chance of killing them with their own versions of -- surprise -- superpowers?
No, of course they are not supervillains like Doomsday. They are not even close -- they're just ordinary foot-soldiers in gangs, your typical drug-crazed car-jacking gangsters. Yes, there are some more supernatural ones, but they are definitely not the deity-like entities that are CoH archvillains. These are simple minions, and they easily overwhelm lower-level heroes. It's really a pity, and a major annoyance.
Anyway. All I'm saying is that CoH currently appeals to me a lot, despite many of its flaws. I might get a three-month subscription, although I have to check the pricing first...
(Edit: I'll be posting my character's full bio here later.)